const scalar_t world_height = height * super_definition;
const scalar_t scaling = 1 / super_definition;
- const scalar_t dt = 0.1;
- const int nb_iterations_per_steps = 5;
+ int nb_iterations_per_dt = 50;
+ scalar_t dt = 5.0 / scalar_t(nb_iterations_per_dt);
//////////////////////////////////////////////////////////////////////
- // We will generate images { 0, every_nth, 2 * every_nth, ..., k * every_nth < nb_simulated_frames }
+ // We will generate images { 0, nb_iterations_per_dt, 2 * nb_iterations_per_dt, ..., k * nb_iterations_per_dt < nb_simulated_frames }
- // The framerate every_nth may be set to smaller value to generate
+ // The framerate nb_iterations_per_dt may be set to smaller value to generate
// nice materials for presentations or papers.
- int every_nth = 16;
- int nb_simulated_frames = 1 + (nb_images - 1) * every_nth;
+ int nb_simulated_frames = 1 + (nb_images - 1) * nb_iterations_per_dt;
int random_grasp = 1;
Universe *universe;
universe = new Universe(nb_shapes, world_width, world_height);
- const int nb_saved_frames = (nb_simulated_frames + every_nth - 1) / every_nth;
+ const int nb_saved_frames = (nb_simulated_frames + nb_iterations_per_dt - 1) / nb_iterations_per_dt;
if(nb_saved_frames != nb_images) {
cerr << "It makes no sense." << endl;
abort();
scalar_t shape_size;
if(random_shape_size) {
- shape_size = 40 + 80 * drand48();
+ shape_size = 80 + 80 * drand48();
} else {
- shape_size = 80;
+ shape_size = 120;
}
scalar_t red, green, blue;
}
for(int s = 0; !failed && s < nb_simulated_frames; s++) {
- if(s % every_nth == 0) {
- int t = s / every_nth;
+ if(s % nb_iterations_per_dt == 0) {
+ int t = s / nb_iterations_per_dt;
canvases[t]->clear();
draw_universe_on_canvas(canvases[t], scaling, universe);
// Run the simulation
- for(int i = 0; i < nb_iterations_per_steps; i++) {
- if(pulling) {
- // Pulling the grabbed rectangle
- scalar_t xf = grabbed_polygon->absolute_x(grab_relative_x, grab_relative_y);
- scalar_t yf = grabbed_polygon->absolute_y(grab_relative_x, grab_relative_y);
- if (xf < 0 || xf >= world_width || yf < 0 || yf >= world_height) {
- failed = 1;
- }
- grabbed_polygon->apply_force(dt, xf, yf, 0.0, -1.0);
- } else {
- // Gravity
- universe->apply_gravity(dt, gravity_fx, gravity_fy);
+ if(pulling) {
+ // Pulling the grabbed rectangle
+ scalar_t xf = grabbed_polygon->absolute_x(grab_relative_x, grab_relative_y);
+ scalar_t yf = grabbed_polygon->absolute_y(grab_relative_x, grab_relative_y);
+ if (xf < 0 || xf >= world_width || yf < 0 || yf >= world_height) {
+ failed = 1;
}
-
- universe->update(dt, 1.0 / scaling);
+ grabbed_polygon->apply_force(dt, xf, yf, 0.0, -1.0);
+ } else {
+ // Gravity
+ universe->apply_gravity(dt, gravity_fx, gravity_fy);
}
+
+ universe->update(dt, 1.0 / scaling);
}
}