// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
// //
-// Written by Francois Fleuret, (C) IDIAP //
+// Written by Francois Fleuret //
+// (C) Idiap Research Institute //
+// //
// Contact <francois.fleuret@idiap.ch> for comments & bug reports //
///////////////////////////////////////////////////////////////////////////
scalar_t _bounding_box_xmin, _bounding_box_ymin;
scalar_t _bounding_box_xmax, _bounding_box_ymax;
scalar_t _head_xc, _head_yc, _head_radius;
- scalar_t _body_xc, _body_yc;
+ scalar_t _belly_xc, _belly_yc;
Pose();
bool collide(int level, Pose *pose);
void horizontal_flip(scalar_t scene_width);
- void translate(scalar_t dx, scalar_t dy);
- void scale(scalar_t factor);
void draw(int thickness, int r, int g, int b, int level, RGBImage *image);