// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
// //
-// Written by Francois Fleuret, (C) IDIAP //
+// Written by Francois Fleuret //
+// (C) Idiap Research Institute //
+// //
// Contact <francois.fleuret@idiap.ch> for comments & bug reports //
///////////////////////////////////////////////////////////////////////////
_belly_xc = scene_width - 1 - _belly_xc;
}
-void Pose::translate(scalar_t dx, scalar_t dy) {
- _bounding_box_xmin += dx;
- _bounding_box_ymin += dy;
- _bounding_box_xmax += dx;
- _bounding_box_ymax += dy;
- _head_xc += dx;
- _head_yc += dy;
- _belly_xc += dx;
- _belly_yc += dy;
-}
-
-void Pose::scale(scalar_t factor) {
- _bounding_box_xmin *= factor;
- _bounding_box_ymin *= factor;
- _bounding_box_xmax *= factor;
- _bounding_box_ymax *= factor;
- _head_xc *= factor;
- _head_yc *= factor;
- _head_radius *= factor;
- _belly_xc *= factor;
- _belly_yc *= factor;
-}
-
const scalar_t tolerance_scale_ratio_for_hit = 1.5;
const scalar_t tolerance_distance_factor_for_hit = 1.0;