- // canvases[2 * t + 0]->clear();
- // draw_grabbing_point_on_canvas(canvases[2 * t + 0], scaling,
- // xf, yf, 0.0, 0.0, 0.0);
- // canvases[2 * t + 1]->clear();
- // draw_universe_on_canvas(canvases[2 * t + 1], scaling, universe);
+ for(int s = 0; !failed && s < nb_simulated_frames; s++) {
+ if(s % nb_iterations_per_dt == 0) {
+ int t = s / nb_iterations_per_dt;