This is an implementation of a simple 2d physics simulator usable from
the pytorch framework.
-The core provided function is
+The main function is
```
torch.ByteTensor generate_sequence(bool pulling,
int nb_images,
int image_height, int image_width,
int nb_shapes,
- bool random_shape_size, bool random_colors) {
+ bool random_shape_size, bool random_colors)
```
with
* `random_shape_size` should they be of different size
* `random_colors` should they be of different colors
-The returned ByteTensor is of four dimensions:
+The returned ByteTensor has five dimensions:
- * Sequence number
- * Image number
+ * Sequence index
+ * Image index
* Channel (3, as for RGB)
* Pixel row
* Pixel col