This is an implementation of a simple 2d physics simulator usable from
the pytorch framework.
+The core provided function is
+
+```
+torch.ByteTensor generate_sequence(bool pulling,
+ int nb_sequences,
+ int nb_images,
+ int image_height, int image_width,
+ int nb_shapes,
+ bool random_shape_size, bool random_colors) {
+```
+with
+
+ * `pulling` indicating if one of the shape should be pulled upward,
+ * `nb_sequences` the number of sequences to generate
+ * `nb_images` the number of frames per sequence
+ * `image_height` an `image_width` the individual image size
+ * `nb_shapes` how many rectangular shapes to put in the simulation
+ * `random_shape_size` should they be of different size
+ * `random_colors` should they be of different colors
+
+The returned ByteTensor is of four dimensions:
+
+ * Sequence number
+ * Image number
+ * Channel (3, as for RGB)
+ * Pixel row
+ * Pixel col
+
+Warning: For improper parameters values (e.g. too many shapes, too
+small images), the simulation may be stuck.
+
# Installation and test #
```