+ scalar_t hand_x = world_width * 0.5;
+ scalar_t hand_y = world_height * 0.5;
+
+ Universe *universe;
+ Polygon *grabbed_polygon;
+ int nb_attempts = 0;
+
+ srand48(atoi(argv[1]));
+
+ do {
+ universe = new Universe(10, world_width, world_height);
+
+ // scalar_t object_center_x = world_width * 0.5;
+ // scalar_t object_center_y = world_height * 0.5;
+
+ scalar_t object_center_x = world_width * drand48();
+ scalar_t object_center_y = world_height * drand48();