}
#endif
+#ifdef CAIRO_SUPPORT
void Universe::draw(Canvas *canvas) {
for(int n = 0; n < _nb_polygons; n++) {
if(_polygons[n]) {
}
}
}
+#endif
+
+void Universe::apply_gravity(scalar_t dt, scalar_t fx, scalar_t fy) {
+ for(int n = 0; n < _nb_polygons; n++)
+ if(_polygons[n])
+ _polygons[n]->apply_force(dt,
+ _polygons[n]->_center_x, _polygons[n]->_center_y,
+ fx, fy);
+}
void Universe::apply_collision_forces(scalar_t dt) {
const int nb_axis = 2;