_belly_xc = scene_width - 1 - _belly_xc;
}
-void Pose::translate(scalar_t dx, scalar_t dy) {
- _bounding_box_xmin += dx;
- _bounding_box_ymin += dy;
- _bounding_box_xmax += dx;
- _bounding_box_ymax += dy;
- _head_xc += dx;
- _head_yc += dy;
- _belly_xc += dx;
- _belly_yc += dy;
-}
-
-void Pose::scale(scalar_t factor) {
- _bounding_box_xmin *= factor;
- _bounding_box_ymin *= factor;
- _bounding_box_xmax *= factor;
- _bounding_box_ymax *= factor;
- _head_xc *= factor;
- _head_yc *= factor;
- _head_radius *= factor;
- _belly_xc *= factor;
- _belly_yc *= factor;
-}
-
const scalar_t tolerance_scale_ratio_for_hit = 1.5;
const scalar_t tolerance_distance_factor_for_hit = 1.0;