_target->set_position(_square_size/2, _square_size/2 + (world_height - _square_size) * drand48(), 0);
_target->set_speed(0, 0, 0);
- universe->initialize(_target);
+ universe->initialize_polygon(_target);
universe->add_polygon(_target);
if(degree == 4) {
obstacle->set_position(world_width/2, world_height/2, 0);
obstacle->set_speed(0, 0, 0);
obstacle->_nailed = true;
- universe->initialize(obstacle);
+ universe->initialize_polygon(obstacle);
universe->add_polygon(obstacle);
}
}