scalar_t f = sqrt(sq(_force_x) + sq(_force_y));
if(f >= force_break) {
- _current_polygon = false;
+ _current_polygon = 0;
_force_x = 0;
_force_y = 0;
} else {
int xc = int(_hand_x), yc = int(_hand_y);
const int delta = 5;
- window->color(1.0, 1.0, 1.0);
+ window->color(0.25, 0.25, 0.25);
window->draw_line(xc - delta, yc, xc + delta, yc);
window->draw_line(xc, yc - delta, xc, yc + delta);