-////////////////////////////////////////////////////////////////////////////////
-// This program is free software; you can redistribute it and/or //
-// modify it under the terms of the GNU General Public License //
-// version 2 as published by the Free Software Foundation. //
-// //
-// This program is distributed in the hope that it will be useful, but //
-// WITHOUT ANY WARRANTY; without even the implied warranty of //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-// General Public License for more details. //
-// //
-// Written and (C) by François Fleuret //
-// Contact <francois.fleuret@epfl.ch> for comments & bug reports //
-////////////////////////////////////////////////////////////////////////////////
+// Written and (C) by Francois Fleuret
+// Contact <francois.fleuret@idiap.ch> for comments & bug reports
#include "manipulator.h"
scalar_t f = sqrt(sq(_force_x) + sq(_force_y));
if(f >= force_break) {
- _current_polygon = false;
+ _current_polygon = 0;
_force_x = 0;
_force_y = 0;
} else {
int xc = int(_hand_x), yc = int(_hand_y);
const int delta = 5;
- window->color(1.0, 1.0, 1.0);
+ window->color(0.25, 0.25, 0.25);
window->draw_line(xc - delta, yc, xc + delta, yc);
window->draw_line(xc, yc - delta, xc, yc + delta);