if(manipulator->grabbing()) {
for(int k = 0; k < _nb_shapes; k++) if(_shapes[k] == manipulator->grabbing()) {
bool hit = _targets[k];
- if(hit & drand48() < 0.25) {
+ if(hit && (drand48() < 0.25)) {
manipulator->force_release();
scramble(universe);
return 1.0;