p->set_vertex(3, 0, height);
p->set_position(x0 + deltax/2, y0 + deltay/2, 0);
p->set_speed(0, 0, 0);
- universe->initialize(p);
+ universe->initialize_polygon(p);
universe->add_polygon(p);
}
p->set_vertex(3, 0, height);
p->set_position(x0, y0 + deltay/2, 0);
p->set_speed(0, 0, 0);
- universe->initialize(p);
+ universe->initialize_polygon(p);
universe->add_polygon(p);
}
p->set_vertex(3, 0, height);
p->set_position(x0 + deltax, y0 + deltay/2, 0);
p->set_speed(0, 0, 0);
- universe->initialize(p);
+ universe->initialize_polygon(p);
universe->add_polygon(p);
p = new Polygon(1.0, 0.8, 0.2, 0.8, 0, 0, 8);
p->set_vertex(7, 0.0, 40.0);
p->set_position(120, 420, 0);
p->set_speed(0, 0, 0);
- universe->initialize(p);
+ universe->initialize_polygon(p);
universe->add_polygon(p);
int ne = 25;
}
p->set_position(400, 400, 0);
p->set_speed(0, 0, 0);
- universe->initialize(p);
+ universe->initialize_polygon(p);
universe->add_polygon(p);
}