// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
// //
// Contact <francois.fleuret@idiap.ch> for comments & bug reports //
///////////////////////////////////////////////////////////////////////////
// Contact <francois.fleuret@idiap.ch> for comments & bug reports //
///////////////////////////////////////////////////////////////////////////
bool collide(int level, Pose *pose);
void horizontal_flip(scalar_t scene_width);
bool collide(int level, Pose *pose);
void horizontal_flip(scalar_t scene_width);
void draw(int thickness, int r, int g, int b, int level, RGBImage *image);
void draw(int thickness, int r, int g, int b, int level, RGBImage *image);