// The destructor deletes all the added polygons
~Universe();
- void initialize(Polygon *p);
+ void initialize_polygon(Polygon *p);
void clear();
void add_polygon(Polygon *p);
bool collide(Polygon *p);
Polygon *pick_polygon(scalar_t x, scalar_t y);
+#ifdef XFIG_SUPPORT
void print_xfig(XFigTracer *tracer);
+#endif
#ifdef X11_SUPPORT
void draw(SimpleWindow *window);