X-Git-Url: https://fleuret.org/cgi-bin/gitweb/gitweb.cgi?a=blobdiff_plain;f=maze.py;h=754cdeab2728b756bae6c17d017f1c95e680214d;hb=ffc0a92cddefa9fda9f25468c25ae1365b52be47;hp=e377d2f0e6b2ab18684c93b6d85f7c6093cc67ea;hpb=483494965a97df9a09cd572246d1f3a4dc7248de;p=beaver.git diff --git a/maze.py b/maze.py index e377d2f..754cdea 100755 --- a/maze.py +++ b/maze.py @@ -113,18 +113,16 @@ def compute_policy(walls, i, j): ###################################################################### -def mark_path(walls, i, j, goal_i, goal_j): - policy = compute_policy(walls, goal_i, goal_j) +def mark_path(walls, i, j, goal_i, goal_j, policy): action = torch.distributions.categorical.Categorical( policy.permute(1, 2, 0) ).sample() - walls[i, j] = 4 n, nmax = 0, walls.numel() while i != goal_i or j != goal_j: di, dj = [(0, -1), (0, 1), (-1, 0), (1, 0)][action[i, j]] i, j = i + di, j + dj assert walls[i, j] == 0 - walls[i, j] = 4 + walls[i, j] = v_path n += 1 assert n < nmax @@ -160,34 +158,43 @@ def create_maze_data( ): mazes = torch.empty(nb, height, width, dtype=torch.int64) paths = torch.empty(nb, height, width, dtype=torch.int64) + policies = torch.empty(nb, 4, height, width) for n in progress_bar(range(nb)): maze = create_maze(height, width, nb_walls) - i = (1 - maze).nonzero() + i = (maze == v_empty).nonzero() while True: start, goal = i[torch.randperm(i.size(0))[:2]] if (start - goal).abs().sum() >= dist_min: break + start_i, start_j, goal_i, goal_j = start[0], start[1], goal[0], goal[1] + policy = compute_policy(maze, goal_i, goal_j) path = maze.clone() - mark_path(path, start[0], start[1], goal[0], goal[1]) - maze[start[0], start[1]] = v_start - maze[goal[0], goal[1]] = v_goal - path[start[0], start[1]] = v_start - path[goal[0], goal[1]] = v_goal + mark_path(path, start_i, start_j, goal_i, goal_j, policy) + maze[start_i, start_j] = v_start + maze[goal_i, goal_j] = v_goal + path[start_i, start_j] = v_start + path[goal_i, goal_j] = v_goal mazes[n] = maze paths[n] = path + policies[n] = policy - return mazes, paths + return mazes, paths, policies ###################################################################### -def save_image(name, mazes, target_paths, predicted_paths=None, path_correct=None): - mazes, target_paths = mazes.cpu(), target_paths.cpu() - +def save_image( + name, + mazes, + target_paths=None, + predicted_paths=None, + score_paths=None, + path_correct=None, +): colors = torch.tensor( [ [255, 255, 255], # empty @@ -198,22 +205,45 @@ def save_image(name, mazes, target_paths, predicted_paths=None, path_correct=Non ] ) - mazes = colors[mazes.reshape(-1)].reshape(mazes.size() + (-1,)).permute(0, 3, 1, 2) - target_paths = ( - colors[target_paths.reshape(-1)] - .reshape(target_paths.size() + (-1,)) - .permute(0, 3, 1, 2) + mazes = mazes.cpu() + + c_mazes = ( + colors[mazes.reshape(-1)].reshape(mazes.size() + (-1,)).permute(0, 3, 1, 2) ) - imgs = torch.cat((mazes.unsqueeze(1), target_paths.unsqueeze(1)), 1) + + imgs = c_mazes.unsqueeze(1) + + if target_paths is not None: + target_paths = target_paths.cpu() + + c_target_paths = ( + colors[target_paths.reshape(-1)] + .reshape(target_paths.size() + (-1,)) + .permute(0, 3, 1, 2) + ) + + imgs = torch.cat((imgs, c_target_paths.unsqueeze(1)), 1) if predicted_paths is not None: predicted_paths = predicted_paths.cpu() - predicted_paths = ( + c_predicted_paths = ( colors[predicted_paths.reshape(-1)] .reshape(predicted_paths.size() + (-1,)) .permute(0, 3, 1, 2) ) - imgs = torch.cat((imgs, predicted_paths.unsqueeze(1)), 1) + imgs = torch.cat((imgs, c_predicted_paths.unsqueeze(1)), 1) + + if score_paths is not None: + score_paths = score_paths.cpu() + c_score_paths = score_paths.unsqueeze(1).expand(-1, 3, -1, -1) + c_score_paths = ( + c_score_paths * colors[4].reshape(1, 3, 1, 1) + + (1 - c_score_paths) * colors[3].reshape(1, 3, 1, 1) + ).long() + c_score_paths = c_score_paths * (mazes.unsqueeze(1) == v_empty) + c_mazes * ( + mazes.unsqueeze(1) != v_empty + ) + imgs = torch.cat((imgs, c_score_paths.unsqueeze(1)), 1) # NxKxCxHxW if path_correct is None: @@ -241,7 +271,6 @@ def save_image(name, mazes, target_paths, predicted_paths=None, path_correct=Non ###################################################################### if __name__ == "__main__": - device = torch.device("cuda" if torch.cuda.is_available() else "cpu") mazes, paths = create_maze_data(8) mazes, paths = mazes.to(device), paths.to(device)