######################################################################
-def compute_distance(walls, i, j):
+def compute_distance(walls, goal_i, goal_j):
max_length = walls.numel()
dist = torch.full_like(walls, max_length)
- dist[i, j] = 0
+ dist[goal_i, goal_j] = 0
pred_dist = torch.empty_like(dist)
while True:
######################################################################
-def compute_policy(walls, i, j):
- distance = compute_distance(walls, i, j)
+def compute_policy(walls, goal_i, goal_j):
+ distance = compute_distance(walls, goal_i, goal_j)
distance = distance + walls.numel() * walls
value = distance.new_full((4,) + distance.size(), walls.numel())
return proba
+def stationary_density(policy, start_i, start_j):
+ probas = policy.new_zeros(policy.size()[:-1])
+ pred_probas = probas.clone()
+ probas[start_i, start_j] = 1.0
+
+ while not pred_probas.equal(probas):
+ pred_probas.copy_(probas)
+ probas.zero_()
+ probas[1:, :] = pred_probas[:-1, :] * policy[0, :-1, :]
+ probas[:-1, :] = pred_probas[1:, :] * policy[1, 1:, :]
+ probas[:, 1:] = pred_probas[:, :-1] * policy[2, :, :-1]
+ probas[:, :-1] = pred_probas[:, 1:] * policy[3, :, 1:]
+ probas[start_i, start_j] = 1.0
+
+
######################################################################
):
mazes = torch.empty(nb, height, width, dtype=torch.int64)
paths = torch.empty(nb, height, width, dtype=torch.int64)
- policies = torch.empty(nb, 4, height, width, dtype=torch.int64)
+ policies = torch.empty(nb, 4, height, width)
for n in progress_bar(range(nb)):
maze = create_maze(height, width, nb_walls)
- i = (1 - maze).nonzero()
+ i = (maze == v_empty).nonzero()
while True:
start, goal = i[torch.randperm(i.size(0))[:2]]
if (start - goal).abs().sum() >= dist_min:
######################################################################
-def save_image(name, mazes, target_paths, predicted_paths=None, path_correct=None):
- mazes, target_paths = mazes.cpu(), target_paths.cpu()
-
+def save_image(
+ name,
+ mazes,
+ target_paths=None,
+ predicted_paths=None,
+ score_paths=None,
+ path_correct=None,
+):
colors = torch.tensor(
[
[255, 255, 255], # empty
[0, 0, 0], # wall
[0, 255, 0], # start
- [0, 0, 255], # goal
+ [127, 127, 255], # goal
[255, 0, 0], # path
]
)
- mazes = colors[mazes.reshape(-1)].reshape(mazes.size() + (-1,)).permute(0, 3, 1, 2)
- target_paths = (
- colors[target_paths.reshape(-1)]
- .reshape(target_paths.size() + (-1,))
- .permute(0, 3, 1, 2)
+ mazes = mazes.cpu()
+
+ c_mazes = (
+ colors[mazes.reshape(-1)].reshape(mazes.size() + (-1,)).permute(0, 3, 1, 2)
)
- imgs = torch.cat((mazes.unsqueeze(1), target_paths.unsqueeze(1)), 1)
+
+ imgs = c_mazes.unsqueeze(1)
+
+ if target_paths is not None:
+ target_paths = target_paths.cpu()
+
+ c_target_paths = (
+ colors[target_paths.reshape(-1)]
+ .reshape(target_paths.size() + (-1,))
+ .permute(0, 3, 1, 2)
+ )
+
+ imgs = torch.cat((imgs, c_target_paths.unsqueeze(1)), 1)
if predicted_paths is not None:
predicted_paths = predicted_paths.cpu()
- predicted_paths = (
+ c_predicted_paths = (
colors[predicted_paths.reshape(-1)]
.reshape(predicted_paths.size() + (-1,))
.permute(0, 3, 1, 2)
)
- imgs = torch.cat((imgs, predicted_paths.unsqueeze(1)), 1)
+ imgs = torch.cat((imgs, c_predicted_paths.unsqueeze(1)), 1)
+
+ if score_paths is not None:
+ score_paths = score_paths.cpu()
+ c_score_paths = score_paths.unsqueeze(1).expand(-1, 3, -1, -1)
+ c_score_paths = (
+ c_score_paths * colors[4].reshape(1, 3, 1, 1)
+ + (1 - c_score_paths) * colors[0].reshape(1, 3, 1, 1)
+ ).long()
+ c_score_paths = c_score_paths * (mazes.unsqueeze(1) == v_empty) + c_mazes * (
+ mazes.unsqueeze(1) != v_empty
+ )
+ imgs = torch.cat((imgs, c_score_paths.unsqueeze(1)), 1)
# NxKxCxHxW
if path_correct is None: